News Details:
Zenkai Awaken "Super Baby 2 (DBL69-01S)"!
Start Time: 2025-12-24 15:00:00 (JST) ~ End Time: 2026-01-14 15:00:00 (JST)
Super Baby 2 can now be Zenkai Awakened!
Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!
Check the abilities after Zenkai Awakening!
Super Baby 2

Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingArmored Strike ArtsCounterFast Draw (Multi)Attack UP (Saiyan)Assault
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingArmored Strike ArtsCounterFast Draw (Multi)Attack UP (Saiyan)Strike BackAssault
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Super Baby Saga (GT)
Character Tag
SaiyanTransforming WarriorRegenerationGTMergingPowerful Opponent
Ultimate Skill
Revenge Death Ball *Blast Armor when charging forward
Deals massive Explode damage.
Applies the following effects to self upon activation:
Restores Vanishing Gauge by 100%.
+50% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and the following effects occur upon activation:
+70% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).
Inflicts all enemies with "No Switching" for 3 timer counts.
*Blast Armor when charging forward.
Applies the following effects to self upon activation:
Restores Vanishing Gauge by 100%.
+50% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and the following effects occur upon activation:
+70% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).
Inflicts all enemies with "No Switching" for 3 timer counts.
*Blast Armor when charging forward.
Revenge Death Ball*Blast Armor when charging forward
Massive Damage (Explode)
▼On Activation
・Vanishing Gauge +100%
・Ultimate damage +50% (3 counts)
・Damage Guard Penetration +20% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Ultimate damage +70% (3 counts) (uncancellable)
・Prevent all enemy switching (3 counts)
*Blast Armor when charging forward
▼On Activation
・Vanishing Gauge +100%
・Ultimate damage +50% (3 counts)
・Damage Guard Penetration +20% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Ultimate damage +70% (3 counts) (uncancellable)
・Prevent all enemy switching (3 counts)
*Blast Armor when charging forward
Special Move
Revenge Final Flash
Deals massive Impact damage.
+50% to Special Move damage inflicted for 3 timer counts upon activation.
Obscures all enemy cards for 5 timer counts on hit.
All Arts cards are turned face down for the effect duration and their positions are shuffled.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies the following effects to self upon activation:
+20% to Special Move damage inflicted for 3 timer counts.
Nullifies unfavorable Element factors for 10 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
+50% to Special Move damage inflicted for 3 timer counts upon activation.
Obscures all enemy cards for 5 timer counts on hit.
All Arts cards are turned face down for the effect duration and their positions are shuffled.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies the following effects to self upon activation:
+20% to Special Move damage inflicted for 3 timer counts.
Nullifies unfavorable Element factors for 10 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Revenge Final Flash
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
Also, when Unique Gauge is full:
・Special Move damage +20% (3 counts) (uncancellable)
・Nullify Element disadvantages (10 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Obscure enemy hand (5 counts)
▼On Activation
・Special Move damage +50% (3 counts)
Also, when Unique Gauge is full:
・Special Move damage +20% (3 counts) (uncancellable)
・Nullify Element disadvantages (10 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Obscure enemy hand (5 counts)
Main Ability
That looks like it really hurts. But don't worry, I'll put a stop to that.
Randomly destroys one of your own cards and draws the Ultimate Arts Card "Revenge Death Ball" next.
Restores own health by 25% and Ki by 50.
-5 to own Arts costs for 30 timer counts.
Reduces enemy's Dragon Balls by 1.
Cancels enemy Attribute Upgrades.
Requirements: 25 timer counts must elapse.
Restores own health by 25% and Ki by 50.
-5 to own Arts costs for 30 timer counts.
Reduces enemy's Dragon Balls by 1.
Cancels enemy Attribute Upgrades.
Requirements: 25 timer counts must elapse.
That looks like it really hurts. But don't worry, I'll put a stop to that.
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・All Arts costs -5 (30 counts)
・Enemy Dragon Balls -1
・Cancel enemy Attribute Upgrades
*Requirement:
25 timer counts elapsed
・Health +30%
・Ki +50
・All Arts costs -5 (30 counts)
・Enemy Dragon Balls -1
・Cancel enemy Attribute Upgrades
*Requirement:
25 timer counts elapsed
Special Skill
Revenge Counter
The following effects occur upon activation:
Restores own health by 15% and Ki by 50.
+20% to damage inflicted for 15 timer counts.
Nullifies own unfavorable Element factors for 10 timer counts.
Reduces enemy Ki by 60.
Counter will activate upon enemy's melee Tap Actions or Strike Arts while in fighting pose.
Applies the following effects to self when counter activates:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts
Restores own health by 15% and Ki by 50.
+20% to damage inflicted for 15 timer counts.
Nullifies own unfavorable Element factors for 10 timer counts.
Reduces enemy Ki by 60.
Counter will activate upon enemy's melee Tap Actions or Strike Arts while in fighting pose.
Applies the following effects to self when counter activates:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts
Revenge Counter
Counter-Type Special Arts
Counter certain attacks while in stance
▼On Activation
・Health +15%
・Ki +50
・Damage +30% (15 counts)
・Nullify Element disadvantages (10 counts)
・Enemy Ki -60
▼On Counter Activation
・Draw up to 3 cards if hand has 3 or fewer
・Nullify Special Cover Changes (5 counts)
[Counterable Attacks]
・Melee Tap Actions
・Strike Arts
[Comboable Into]




Counter certain attacks while in stance
▼On Activation
・Health +15%
・Ki +50
・Damage +30% (15 counts)
・Nullify Element disadvantages (10 counts)
・Enemy Ki -60
▼On Counter Activation
・Draw up to 3 cards if hand has 3 or fewer
・Nullify Special Cover Changes (5 counts)
[Counterable Attacks]
・Melee Tap Actions
・Strike Arts
LIMITED Z Abilities
LIMITED Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
LIMITED Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
LIMITED Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
LIMITED Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If
GT
・Base Strike Defense +22%
・Base Blast Defense +22%
・Base Strike Defense +22%
・Base Blast Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If
GT or
Powerful Opponent
・Base Strike Defense +26%
・Base Blast Defense +26%
・Base Strike Defense +26%
・Base Blast Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If
GT,
Powerful Opponent, or
Regeneration
・Base Strike Defense +30%
・Base Blast Defense +30%
If
Regeneration
・Base Strike Attack +15%
・Base Strike Defense +30%
・Base Blast Defense +30%
If
・Base Strike Attack +15%
Z Ability IV Limit Break to ★7+ to Enhance
If
GT,
Powerful Opponent, or
Regeneration
・Base Strike Defense +38%
・Base Blast Defense +38%
If
Regeneration
・Base Strike Attack +18%
・Base Strike Defense +38%
・Base Blast Defense +38%
If
・Base Strike Attack +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If
&
GT
・Base Strike Attack +15%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +20%
・Base Strike Attack +15%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +20%
Zenkai Ability II Upgrade with Awakening Rank III
If
&
GT
・Base Strike Attack +20%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +25%
・Base Strike Attack +20%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +25%
Zenkai Ability III Upgrade with Awakening Rank V
If
&
GT
・Base Strike Attack +30%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +35%
・Base Strike Attack +30%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +35%
Zenkai Ability IV Upgrade with Awakening Rank VII
If
&
GT
・Base Strike Attack +35%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +40%
・Base Strike Attack +35%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +40%
Unique Ability
Universal Tuffleization Plan
+30% to damage inflicted by allies against "Tag: Saiyan" (cannot be cancelled).
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
+70% to Ki Recovery (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card.
Restores own health by 15% and Ki by 20.
+80% to damage inflicted (cannot be cancelled) (activates once).
Randomly destroys 1 enemy card.
Reduces enemy Ki by 20.
Also applies the following effects to self based on the number of defeated battle members:
1 member: Nullifies unfavorable Element factors for damage sustained for 10 timer counts, and increases Arts Card Draw Speed by 1 level for 10 timer counts.
2 members: Nullifies unfavorable Element factors for 10 timer counts, and increases Arts Card Draw Speed by 1 level for 15 timer counts.
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
+20% to damage inflicted for 5 timer counts.
+30% to Critical Rate for 5 timer counts (up to 60%).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (activates once).
Activation count resets after character switch.
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
+70% to Ki Recovery (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card.
Restores own health by 15% and Ki by 20.
+80% to damage inflicted (cannot be cancelled) (activates once).
Randomly destroys 1 enemy card.
Reduces enemy Ki by 20.
Also applies the following effects to self based on the number of defeated battle members:
1 member: Nullifies unfavorable Element factors for damage sustained for 10 timer counts, and increases Arts Card Draw Speed by 1 level for 10 timer counts.
2 members: Nullifies unfavorable Element factors for 10 timer counts, and increases Arts Card Draw Speed by 1 level for 15 timer counts.
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
+20% to damage inflicted for 5 timer counts.
+30% to Critical Rate for 5 timer counts (up to 60%).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (activates once).
Activation count resets after character switch.
Scientific Power Born of Hatred
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur when changing cover:
Restores own Ki by 30.
Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Greatly charges own Unique Gauge every time when hit with an enemy's Arts attack while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Randomly destroys 1 of your own cards and draws a Special Move Arts Card next (activates twice).
Restores own health by 25% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.
Increases own Dragon Balls by 1 (activates once).
Randomly destroys 2 enemy cards.
Reduces enemy Ki by 50.
Reduces enemy Vanishing Gauge to 0% (activates twice).
Seals all enemies' Main Abilities for 10 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
Restores own Ki by 30.
Randomly draws at most 2 new cards when you have 3 or fewer cards.
+50% to Strike & Blast Arts damage inflicted for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.
Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.
[Comboable Arts]
Special Move Arts
The following effects occur when changing cover:
Restores own Ki by 30.
Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Greatly charges own Unique Gauge every time when hit with an enemy's Arts attack while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Randomly destroys 1 of your own cards and draws a Special Move Arts Card next (activates twice).
Restores own health by 25% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.
Increases own Dragon Balls by 1 (activates once).
Randomly destroys 2 enemy cards.
Reduces enemy Ki by 50.
Reduces enemy Vanishing Gauge to 0% (activates twice).
Seals all enemies' Main Abilities for 10 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
Restores own Ki by 30.
Randomly draws at most 2 new cards when you have 3 or fewer cards.
+50% to Strike & Blast Arts damage inflicted for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.
Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.
Starter Ability
・Damage +200%
・Damage Guard +160%
・Ki Recovery +70%
・Draw Speed +1
・Ally damage against
Saiyan +30%
*All uncancellable
・Damage Guard +160%
・Ki Recovery +70%
・Draw Speed +1
・Ally damage against
*All uncancellable
Universal Tuffleization Plan
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +15%
・Ki +40
・Destroy 1 enemy card
・Enemy Ki -20
Also, based on number of defeated battle members:
[1]
・Draw Speed +1 (10 counts)
・Nullify damage received Element disadvantage (10 counts)
[2]
・Health +20%
・Draw Speed +1 (uncancellable)
・Nullify Element disadvantages (10 counts) (uncancellable)
▼On Strike/Blast Arts Use
・Damage +20% (5 counts)
・Critical Rate +30% (5 counts) (up to 60%)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
・Draw 1 card if hand has 3 or fewer
・Health +15%
・Ki +40
・Destroy 1 enemy card
・Enemy Ki -20
Also, based on number of defeated battle members:
[1]
・Draw Speed +1 (10 counts)
・Nullify damage received Element disadvantage (10 counts)
[2]
・Health +20%
・Draw Speed +1 (uncancellable)
・Nullify Element disadvantages (10 counts) (uncancellable)
▼On Strike/Blast Arts Use
・Damage +20% (5 counts)
・Critical Rate +30% (5 counts) (up to 60%)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
Special Cover Change
[Effective Against]

[Comboable Into]

Unique Gauge
Sustained Damage Type

▼When Unique Gauge Becomes Full
・Destroy 1 card, then draw Special Move Arts next (3 times)
・Health +25%
・Ki +50
・Dragon Balls +1 (2 times)
・Cancel Attribute Downgrades/Abnormal Conditions
・Destroy 2 enemy cards
・Enemy Ki -50
・Enemy Vanishing Gauge -100% (2 times)
・Seal all enemy Main Abilities (10 counts)
*Charges:
Greatly, each time when hit by enemy Arts
*Consumed:
Entirely, on Special Move/Ultimate Arts use with full Unique Gauge
▼When Unique Gauge Becomes Full
・Destroy 1 card, then draw Special Move Arts next (3 times)
・Health +25%
・Ki +50
・Dragon Balls +1 (2 times)
・Cancel Attribute Downgrades/Abnormal Conditions
・Destroy 2 enemy cards
・Enemy Ki -50
・Enemy Vanishing Gauge -100% (2 times)
・Seal all enemy Main Abilities (10 counts)
*Charges:
Greatly, each time when hit by enemy Arts
*Consumed:
Entirely, on Special Move/Ultimate Arts use with full Unique Gauge
Scientific Power Born of Hatred
▼On Cover Change
・Ki +30
・Enemy Strike/Blast Arts Power -15% (10 counts)
・Enemy Special Move/Ultimate/Awakened Arts power -30% (10 counts)
▼When on Battlefield and Enemy Switches
・Draw up to 2 cards if hand has 3 or fewer
・Ki +30
・Strike/Blast Arts damage +50% (5 counts)
・Enemy damage received +20% (10 counts)
・Enemy Draw Speed -1 (10 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
・Ki +30
・Enemy Strike/Blast Arts Power -15% (10 counts)
・Enemy Special Move/Ultimate/Awakened Arts power -30% (10 counts)
▼When on Battlefield and Enemy Switches
・Draw up to 2 cards if hand has 3 or fewer
・Ki +30
・Strike/Blast Arts damage +50% (5 counts)
・Enemy damage received +20% (10 counts)
・Enemy Draw Speed -1 (10 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
Malevolent Defiance
Get with Awakening Rank III ▼When Enemy Attack Ends
・Restore health by 15% of damage received (up to 15% of max)
・Damage +30% (10 counts)
・Enemy Ki Recovery -30% (10 counts)
・Restore health by 15% of damage received (up to 15% of max)
・Damage +30% (10 counts)
・Enemy Ki Recovery -30% (10 counts)
Proliferating Hatred
Get with Awakening Rank VI ▼On Enemy Character Confrontation
・Damage +20% (10 counts)
・All enemy Critical Rate -30% (10 counts)
・Damage +20% (10 counts)
・All enemy Critical Rate -30% (10 counts)
DBL69-01S
Content and Obtainable Items
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*Will be added to the ZENKAI Rush Medal Exchange on 2026/01/14 15:00.
Content Info
[Super Baby 2 (DBL69-01S)] Awakening Z Power Missions
2025/12/24 15:00 ~ 2026/01/14 15:00
Complete all the Missions to get a total of 4000 Awakening Z Power for Super Baby 2!
Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!
Log in every day and take on the Missions!
Battle with the specified characters!
Seize victory with Super Baby 2 and other Tag: GT characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
ZENKAI Rush Battle - Super Baby 2 -
2025/12/24 15:00 ~ 2026/01/07 15:00
Clear all 30 floors!
*Clear Rewards are automatically distributed.
Rewards (Total)
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Awakening Z Power [Super Baby 2] ×3000 |
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Chrono Crystal ×300 |
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Slot Remover ×50 |
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Rush Medal ×20000 |
Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!
*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Check the box on the battle prep screen before entering battle!

*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
Strengthen these characters and put them into battle!
ZENKAI AWAKENING - Super Baby 2 (DBL69-01S) -
Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!
Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!
Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!
Important Info: "ZENKAI AWAKENING" Summons
- This Summon becomes available when you have raised the specified character to at least ★7.
- The amount of Awakening Z Power that drops from these Summons is random.
- The freebie is not included in Single Summons.
- Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
- The Summon will not appear if the character's Awakening Rank is at the VII limit.
- Please restart the app if this Summon does not appear even after its scheduled start time.
- This Summon can be used by consuming Chrono Crystals.
- For details, please check the in-game Summon screen > Awakening Z Power List.
- The max amount of a character's Awakening Z Power you can hold is 7000.
- Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
Important Notes
- The character details are for Limit Break ★7+. Zenkai Awakening information is for Awakening Rank VII.
- Limited-time Tags are not shown in this notice.
- Z Abilities can be upgraded by reaching a certain Limit Break level. Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
- Event content, as well as Event start and end dates, may change without prior notice.
- The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
- You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
- ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
- The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
- Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals. *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
Tournament of Power Z Abilities can be upgraded by reaching a certain Limit Break level.
*Check Menu > Other > Help > Characters for more details.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team




