News Details:
Zenkai Awaken "Perfect Form Cell (DBL61-03S)"!
Start Time: 2026-04-22 15:00:00 (JST) ~ End Time: 2026-05-13 15:00:00 (JST)
Perfect Form Cell can now be Zenkai Awakened!
Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!
Check the abilities after Zenkai Awakening!
Perfect Form Cell

Traits
Final CounterSpecial Cover Change (Strike)Wide-Range Special Arts
Traits
Final CounterSpecial Cover Change (Strike)Wide-Range Special Arts
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Ranged Type
Episode
Cell Saga (Z)
Character Tag
AndroidFutureRegenerationAbsorptionPowerful Opponent
Special Move
Perfect Kamehameha *Blast Armor when charging forward
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
The following effects occur according to the number of remaining battle members:
3 members: 10% chance to inflict Faint on hit.
2 members: 20% chance to inflict Faint on hit.
1 member: 30% chance to inflict Faint on hit.
*Blast Armor when charging forward.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
The following effects occur according to the number of remaining battle members:
3 members: 10% chance to inflict Faint on hit.
2 members: 20% chance to inflict Faint on hit.
1 member: 30% chance to inflict Faint on hit.
*Blast Armor when charging forward.
Perfect Kamehameha*Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Special Move damage +30% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit, Based on Number of Remaining Battle Members
[3]
・Inflict enemy with Faint (10% chance)
[2]
・Inflict enemy with Faint (20% chance)
[1]
・Inflict enemy with Faint (30% chance)
*Blast Armor when charging forward
▼On Activation
・Special Move damage +30% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit, Based on Number of Remaining Battle Members
[3]
・Inflict enemy with Faint (10% chance)
[2]
・Inflict enemy with Faint (20% chance)
[1]
・Inflict enemy with Faint (30% chance)
*Blast Armor when charging forward
Main Ability
I should finish off with something unique...
Draw a Special Move Arts Card next.
Restores own health by 30% and Ki by 40.
Charges own Unique Gauge by 30%.
Gradually restores ally health each timer count for 60 timer counts.
Requirements: 20 timer counts must elapse.
Restores own health by 30% and Ki by 40.
Charges own Unique Gauge by 30%.
Gradually restores ally health each timer count for 60 timer counts.
Requirements: 20 timer counts must elapse.
I should finish off with something unique...
・Draw Special Move Arts next
・Health +30%
・Ki +40
・Unique Gauge +30%
・Protect hand (10 counts)
・Gradually restore ally health (60 counts)
*Requirement:
20 timer counts elapsed
・Health +30%
・Ki +40
・Unique Gauge +30%
・Protect hand (10 counts)
・Gradually restore ally health (60 counts)
*Requirement:
20 timer counts elapsed
Special Skill
Punishment Storm
Applies the following effects to self upon activation:
Restores Ki by 50.
Charges Unique Gauge by 20% (activates three times).
+20% to Blast damage inflicted for 20 timer counts.
Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Inflicts all enemies with 3 substitution counts on hit.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Restores Ki by 50.
Charges Unique Gauge by 20% (activates three times).
+20% to Blast damage inflicted for 20 timer counts.
Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Inflicts all enemies with 3 substitution counts on hit.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Punishment Storm
▼On Activation
・Draw 1 card
・Ki +50
・Unique Gauge +20% (3 times)
・Blast damage +20% (20 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (20 counts)
▼On Hit
・All enemy sub counts +3
[Comboable Into]



・Draw 1 card
・Ki +50
・Unique Gauge +20% (3 times)
・Blast damage +20% (20 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (20 counts)
▼On Hit
・All enemy sub counts +3
Assault Z Ability
Assault Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Assault Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Assault Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Assault Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If
Future
・Base Strike Attack +22%
・Base Blast Attack +22%
・Base Strike Attack +22%
・Base Blast Attack +22%
Z Ability I
If
Future
・Base Strike Attack +22%
・Base Blast Attack +22%
・Base Strike Attack +22%
・Base Blast Attack +22%
Z Ability II Limit Break to ★3 to Enhance
If
Future,
Regeneration, or
Android
・Base Strike Attack +26%
・Base Blast Attack +26%
・Base Strike Attack +26%
・Base Blast Attack +26%
Z Ability II Limit Break to ★3 to Enhance
If
Future,
Regeneration, or
Android
・Base Strike Attack +26%
・Base Blast Attack +26%
・Base Strike Attack +26%
・Base Blast Attack +26%
Z Ability III Limit Break to ★6 to Enhance
If
Future,
Regeneration, or
Android
・Base Strike Attack +30%
・Base Blast Attack +30%
If
Powerful Opponent
・Base Strike Defense +15%
・Base Strike Attack +30%
・Base Blast Attack +30%
If
・Base Strike Defense +15%
Z Ability III Limit Break to ★6 to Enhance
If
Future,
Regeneration, or
Android
・Base Strike Attack +30%
・Base Blast Attack +30%
If
Powerful Opponent
・Base Strike Defense +15%
・Base Strike Attack +30%
・Base Blast Attack +30%
If
・Base Strike Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If
Future,
Regeneration, or
Android
・Base Strike Attack +38%
・Base Blast Attack +38%
If
Powerful Opponent
・Base Strike Defense +18%
・Base Strike Attack +38%
・Base Blast Attack +38%
If
・Base Strike Defense +18%
Z Ability IV Limit Break to ★7+ to Enhance
If
Future,
Regeneration, or
Android
・Base Strike Attack +38%
・Base Blast Attack +38%
If
Powerful Opponent
・Base Strike Defense +18%
・Base Strike Attack +38%
・Base Blast Attack +38%
If
・Base Strike Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If
&
Future
・Base Strike Attack +15%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +20%
・Base Strike Attack +15%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +20%
Zenkai Ability II Upgrade with Awakening Rank III
If
&
Future
・Base Strike Attack +20%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +25%
・Base Strike Attack +20%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +25%
Zenkai Ability III Upgrade with Awakening Rank V
If
&
Future
・Base Strike Attack +30%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +35%
・Base Strike Attack +30%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +35%
Zenkai Ability IV Upgrade with Awakening Rank VII
If
&
Future
・Base Strike Attack +35%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +40%
・Base Strike Attack +35%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +40%
Unique Ability
Conclusion of the Cell Games
Deals massive Explode damage when this character is defeated if there is a remaining battle member.
Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.
The following effects occur when the Final Counter hits:
Destroys all of your enemy's cards.
Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts.
The following effects also occur if there are at least 2 enemy battle members remaining:
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Applies the following effects to self when battle starts:
Charges Unique Gauge by 85%.
+90% to damage inflicted (cannot be cancelled).
+40% to damage inflicted against "Element: YEL" (cannot be cancelled).
+30% to Special Move damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
-10 to Blast & Special Move Arts costs (cannot be cancelled).
Additional +20% to damage inflicted if there are 3 "Tag: Saiyan" or "Tag: Son Family" enemy battle members (cannot be cancelled).
Shortens own substitution count by 4 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.
Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.
The following effects occur when the Final Counter hits:
Destroys all of your enemy's cards.
Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts.
The following effects also occur if there are at least 2 enemy battle members remaining:
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Applies the following effects to self when battle starts:
Charges Unique Gauge by 85%.
+90% to damage inflicted (cannot be cancelled).
+40% to damage inflicted against "Element: YEL" (cannot be cancelled).
+30% to Special Move damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
-10 to Blast & Special Move Arts costs (cannot be cancelled).
Additional +20% to damage inflicted if there are 3 "Tag: Saiyan" or "Tag: Son Family" enemy battle members (cannot be cancelled).
Shortens own substitution count by 4 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.
Perfect Power
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge while this character is on the battlefield.
Once the Unique Gauge is full, it resets to zero and applies the following effects to self:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores health by 20%.
Restores Ki by 60.
Restores Vanishing Gauge by 100%.
+60% to damage inflicted (cannot be cancelled) (activates once).
+20% to damage inflicted for 70 timer counts (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level for 70 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Applies the following effects to self every time the enemy uses an Arts Card while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
+20% to damage inflicted for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
+15% to damage inflicted by allied "Episode: Cell Saga (Z)" or "Tag: Regeneration" other than this character (cannot be cancelled) (activates once).
Also charges own Unique Gauge by 20% per defeated battle member.
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge while this character is on the battlefield.
Once the Unique Gauge is full, it resets to zero and applies the following effects to self:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores health by 20%.
Restores Ki by 60.
Restores Vanishing Gauge by 100%.
+60% to damage inflicted (cannot be cancelled) (activates once).
+20% to damage inflicted for 70 timer counts (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level for 70 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Applies the following effects to self every time the enemy uses an Arts Card while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
+20% to damage inflicted for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
+15% to damage inflicted by allied "Episode: Cell Saga (Z)" or "Tag: Regeneration" other than this character (cannot be cancelled) (activates once).
Also charges own Unique Gauge by 20% per defeated battle member.
Starter Ability
・Unique Gauge +85%
・Damage +220%
・Special Move damage +30%
・Damage against
+40%
・Damage Guard +230%
・Other ally
Cell Saga (Z),
Regeneration, or
Future damage +20%
Also, if 3 enemy battle members are
Saiyan or
Son Family:
・Damage +20%
*All uncancellable
・Damage +220%
・Special Move damage +30%
・Damage against
・Damage Guard +230%
・Other ally
Also, if 3 enemy battle members are
・Damage +20%
*All uncancellable
Conclusion of the Cell Games
▼On Final Counter
・Deal massive damage to enemy (Explode)
Also, deal half of the damage to enemy standby members
・Destroy entire enemy hand
・Enemy Draw Speed -2 (10 counts)
・Enemy Health Restoration -50% (30 counts)
・Prevent all enemy switching (3 counts)
Also, if 2 or more enemy battle members remain:
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)
▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Health +10%
・Sub counts -5
・Deal massive damage to enemy (Explode)
Also, deal half of the damage to enemy standby members
・Destroy entire enemy hand
・Enemy Draw Speed -2 (10 counts)
・Enemy Health Restoration -50% (30 counts)
・Prevent all enemy switching (3 counts)
Also, if 2 or more enemy battle members remain:
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)
▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Health +10%
・Sub counts -5
Special Cover Change
[Effective Against]

[Comboable Into]

Unique Gauge
Time Type

▼When Unique Gauge Becomes Full
・Draw up to 3 cards if hand has 3 or fewer
・Health +20%
・Ki +100
・Vanishing Gauge +100%
・Damage +60% (uncancellable) (1 time)
・Damage +30% (70 counts) (uncancellable)
・Draw Speed +1 (70 counts) (uncancellable)
・Nullify Special Cover Changes (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Charges:
While on the battlefield
*Consumed:
Entirely, when Unique Gauge is full
▼When Unique Gauge Becomes Full
・Draw up to 3 cards if hand has 3 or fewer
・Health +20%
・Ki +100
・Vanishing Gauge +100%
・Damage +60% (uncancellable) (1 time)
・Damage +30% (70 counts) (uncancellable)
・Draw Speed +1 (70 counts) (uncancellable)
・Nullify Special Cover Changes (15 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Charges:
While on the battlefield
*Consumed:
Entirely, when Unique Gauge is full
Perfect Power
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Nullify damage received Element disadvantage (5 counts)
Also, per defeated battle member:
・Unique Gauge +20%
▼When on Battlefield and Enemy Activates Arts
・Draw 1 card if hand has 3 or fewer
・Damage +20% (15 counts)
・Draw Speed +1 (10 counts)
・Enemy Ki -15
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Nullify damage received Element disadvantage (5 counts)
Also, per defeated battle member:
・Unique Gauge +20%
▼When on Battlefield and Enemy Activates Arts
・Draw 1 card if hand has 3 or fewer
・Damage +20% (15 counts)
・Draw Speed +1 (10 counts)
・Enemy Ki -15
Dauntless Android
Get with Awakening Rank III ▼On Strike/Blast Arts Use
・Ki +5
・Damage +20% (10 counts)
・Unique Gauge charge rate +50% (15 counts) (1 time)
*Activations reset on switch
・Ki +5
・Damage +20% (10 counts)
・Unique Gauge charge rate +50% (15 counts) (1 time)
*Activations reset on switch
Sign of Even Greater Power
Get with Awakening Rank VI ▼On Vanishing Step
・Unique Gauge +15%
・Damage Guard +20% (20 counts)
・Ally sub counts -1
・Enemy Dragon Balls -1 (2 times)
・Unique Gauge +15%
・Damage Guard +20% (20 counts)
・Ally sub counts -1
・Enemy Dragon Balls -1 (2 times)
DBL61-03S
Content and Obtainable Items
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![]() ×3000 |
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*Will be added to the ZENKAI Rush Medal Exchange on 2026/05/13 15:00.
Content Info
[Perfect Form Cell (DBL61-03S)] Awakening Z Power Missions
2026/04/22 15:00 ~ 2026/05/13 15:00
Complete all the Missions to get a total of 4000 Awakening Z Power for Perfect Form Cell!
Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!
Log in every day and take on the Missions!
Battle with the specified characters!
Seize victory with Perfect Form Cell and other "Tag: Regeneration" characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
ZENKAI Rush Battle - Perfect Form Cell -
2026/04/22 15:00 ~ 2026/05/06 15:00
Clear all 30 floors!
*Clear Rewards are automatically distributed.
Rewards (Total)
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Awakening Z Power [Cell] ×3000 |
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Chrono Crystal ×300 |
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Slot Remover ×50 |
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Rush Medal ×20000 |
Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!
*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Check the box on the battle prep screen before entering battle!

*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
Strengthen these characters and put them into battle!
ZENKAI AWAKENING - Perfect Form Cell (DBL61-03S) -
Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!
Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!
Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!
Important Info: "ZENKAI AWAKENING" Summons
- This Summon becomes available when you have raised the specified character to at least ★7.
- The amount of Awakening Z Power that drops from these Summons is random.
- The freebie is not included in Single Summons.
- Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
- The Summon will not appear if the character's Awakening Rank is at the VII limit.
- Please restart the app if this Summon does not appear even after its scheduled start time.
- This Summon can be used by consuming Chrono Crystals.
- For details, please check the in-game Summon screen > Awakening Z Power List.
- The max amount of a character's Awakening Z Power you can hold is 7000.
- Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
Important Notes
- The character details are for Limit Break ★7+. Zenkai Awakening information is for Awakening Rank VII.
- Limited-time Tags are not shown in this notice.
- Z Abilities can be upgraded by reaching a certain Limit Break level. Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
- Event content, as well as Event start and end dates, may change without prior notice.
- The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
- You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
- ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
- The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
- Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals. *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
*Check Menu > Other > Help > Characters for more details.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team




